PlayNib

Private multiplayer · no login

Maze Relay Race

Every player receives the same maze. The room shares progress, moves, and par—not anyone’s exact route.

Maze Relay Race · 2–6 players

One maze. Private routes.

Create a room or join by code. The server validates every move without broadcasting exact paths.

Create a race

Start a private room, then choose the mode and maze settings in the lobby.

Join by room code

No account is needed. Use the six-character code from the host.

Not connected

Use a nickname, not a real student name. No login is required.

Prefer a shared team route? Open Team Relay for 4–10 players and checkpoint baton passes.

How a maze race works

  1. 1. Create a private room and choose Classic Race, Par Chase, or Keys & Gates.
  2. 2. Friends join with a nickname and room code.
  3. 3. The server validates every Arrow key, WASD, swipe, or direction-pad move.
  4. 4. Standings show route progress without revealing coordinates or paths.

Fair routes and forfeits

Par Chase rewards efficient planning before raw speed. Keys & Gates adds required route mechanics on medium and harder mazes.

A player may forfeit to see the solution. That player becomes unranked, sees the route privately, and does not interrupt the remaining racers.